In high school, Emily Craven was obsessed with Star Trek — so much so that she did a degree in astrophysics at the University of Adelaide in her native Australia. Her studies of distant galaxies and mastery of the sciences subsequently led her to a career in the mining industry.
Unfortunately, she “hated” all of it.
“I realized that what I enjoyed about Star Trek was the drama and the adventure, not the science,” Craven says. “I’ve always been a writer, I’ve always been a very creative person, and well-meaning adults in my life said, ‘Well, that can just be a hobby, you can do that on the side while doing your real job.’ But the real job turned out to be really soul destroying.”
Mining was stultifyingly repetitive, and as for astrophysics, well, it ended up feeling “pointless.”
“I could never confirm anything because I could never visit the galaxy I was studying. It was knowledge for the sake of knowledge,” she says.
So Craven switched gears. In the next iteration of her career, she found a way to put herself and others right into the farthest-off galaxy or longest-ago era or any other fantastical surrounding that could be dreamed up by the human imagination.
Story City, Craven’s brainchild, is a real-life adventure app that gets people out exploring their cities while becoming part of a story. The stories, produced by writers and other creators, can be tales spun from the history of the place, or just pure fantasy and adventure.
Craven began working on the idea while still living in Australia, and brought it with her when she moved from Brisbane to Edmonton seven years ago with her husband, who works in oil and gas.
The Story City CEO says she found the people in Edmonton friendly and welcoming, and the ecosystem more supportive for startups than in Australia — here, she was able to transition the idea from an arts project into a company.
“Edmonton was one of those places where it was accidental; my husband came to work in pipelines. But Edmonton has this amazing mix of high technical capabilities because of the major gaming studios that are here, and also grassroots creative organizations that are supported by the Edmonton Arts Council and whatnot. So it ended up being this amazing mix for a platform that looks to support and uplift creators, but in a way that uses technology and gamification. So it turned out to be a happy accident,” Craven says.