XGen is one of the luckier ones. Look closely at the custom damask wallpaper in Boyes’s office and you will find castles, space pods and other icons from the company’s addictive web games.
Before grown men and women were hypnotically tapping Flappy Bird under their dead eyes and Wall Street was trading shares in Candy Crush, the indie game industry was ruled by punk game-makers like Boyes and his browser treats like StickRPG. In 2003, the Mill Woods teenager posted the cynical good-or-evil life simulator online and got one million plays in the first month. His next step was a no-brainer: Drop out of computer sciences, and see how far he can take it.
Pretty far, it turns out. The 2004 predecessor to Super Motherload – titled Motherload – is considered by some Reddit readers to be one of the best web games of all time. He was one of the first to the Flash-based game market allowing players to, say, murder stickmen in Internet Explorer. Boyes earned a small fortune on banner ad sales and grew his staff to eight.
XGen was offered an $8 million acquisition deal in 2007. “One million a head,” explains Boyes, who turned it down. “I just didn’t want to work for someone else,” he adds. “Acquisitions are funny, because money never comes knocking when you need it.” Soon after, XGen had to lay off two staff and, in recent years, it has counted as many ups as downs.
Up: Its 2007 Nintendo title, Defend Your Castle, topped the online Wii store for three weeks straight. Down: The Wii market dried up and Nintendo sales floundered. Up: XGen prepared to remount the addictive game for iPad. Down: A hack developer knocked it off and released it a week prior. Then, a sky-high up: Sony licensed Super Motherload for the eagerly anticipated PlayStation 4 console in late 2013 – though whether it would be a launch-day title was undetermined. In fact, the launch day was kept top secret.
XGen gambled and guessed, and spent four breathless months developing for an unfamiliar hardware with an unknown release date, on top of the four years it spent prior to the console shift. “I picked up news from everywhere and tried to put it together,” says Boyes. In between these news bits that he parsed, industry experts predicted poor sales for the PS4 and XBox One and, ultimately, were calling the death of game consoles in light of mobile games and other new platforms. But, finally, with just four months before the PS4 launch, XGen got the good news – that Super Motherload would be one of the launch titles – not by phone or email, but yet another news article.
A few months have passed since the $15 game was ported to PlayStation’s online store and it has been more mixed fortune. The PS4 has sold more units in its first two weeks than any other console, and Super Motherload sold as many units per console as Wii’s Defend Your Castle, but at three times the price. The bad news is it was expecting better, so it scrapped the companion app XGen was developing for Vita, Sony’s handheld console. The team was halfway done development. “Sucks,” says Boyes with a shrug, “but you get used to it. There’s always more stuff to build.”